Mar 31

Infiltration Board Game

It is the future, and beneath the flickering glow of the sprawling New Angeles skyline, immense corporations seek every advantage in the burgeoning field of synthetic humanoid technology. On the brink of a revolutionary innovation, CyberSolutions Inc. is poised to become the next global powerhouse, threatening the profits of well-established conglomerates Haas-Bioroid and Jinteki. But unfortunately for CyberSolutions, security at their New Angeles branch has just been compromised.

In January, we announced the upcoming release of Infiltration, a card game designed by Donald X. Vaccarino (Dominion, Kingdom Builder) and set in the dystopian future of Android. In this tense card game of futuristic larceny, two to six players take the roles of thieves, pushing their luck to the breaking point as they venture ever farther into a highly secured corporate facility. The most vital information lies deep within the complex, but with corporate security mercs on the way, each step inward narrows all hopes of escape.

Accessible and engaging, Infiltration offers plenty of compelling strategic choices and significant replayability. Today, we’re pleased to offer our first look at Infiltration’s mechanics.

Get in, get the data, get out

First, take a look at the game’s layout below. At the start of every game, two rows of six cards each are arranged in a “V” formation to abstractly represent the two floors of the CyberSolutions complex. These randomly determined rooms are drawn from Infiltration’s 32 room cards, resulting in a new combination and configuration with each new game. What’s more, “second-floor” rooms are designed to be more challenging (and more rewarding) than “first-floor” rooms, ratcheting up the tension in the later rounds of the game.

Now, note that one of the room cards in the lower left corner is faceup, while the others are facedown. It is on this “entry card” that each player’s operative marker is initially placed, and it is from this first room that players will begin their illicit escapades, flipping the other cards as they enter those rooms. Barring any special card abilities or unforeseen room effects, the entry room is the only means of escape; there’s one way in, and one way out. The farther the thieves venture inward (and toward the wealth of the second floor), the farther they will be from freedom.

But how do the thieves move to a new room, and what do they do once they get there? At the beginning of every round, each player chooses a card from his hand to signify his intentions. A player may choose an item card, which represents various technology or tactics and is typically discarded after use (we’ll look at a few item cards in a future preview). Instead, he might choose one of his four action cards, which return to his hand after every use.

For every action…

A player’s four action cards are his primary means of interacting with the game; they present the basic maneuvers necessary to all thieves. Advance moves a thief forward one room (unless he’s already in the final room), while Retreat moves him backward. If a thief plays his Retreat action while he’s in the entry room, he’ll leave the facility for good (and wait out the remainder of the game), banking any of his ill-gotten loot. Of course, you won’t want to leave until you’ve filled your databanks with valuable information. That’s where the other two action cards come in.

Simply moving forward and backward along a linear path may not seem to offer many decisions, but the issue becomes somewhat more complex when you consider the range of room card effects that can be triggered. The versatile Interface action card allows a thief to interact with the room in which he’s standing; he might grab some quick medical attention from the Infirmary or commandeer a few weapons from the Security Station, for example. Finally, the Download action card lets a thief do what he came to do – steal data.

No room for error

Now, let’s take a closer look at one of the more straightforward first-floor room cards. Moving Sidewalk offers a tempting pool of data files, as well as the potential to draw two valuable items cards. Unfortunately, the room itself is designed to eject intruders; its “Enter” effect states that if you use your “Advance” card to enter the room, you’ll end up moving forward against your will. If you want to claim the Moving Sidewalk’s spoils, therefore, you’ll have to Retreat your way in from the next room… but will that be worth the delay?

It might just be. This particular room begins with two facedown data file (DF) tokens, as indicated by the large “2” in its center. Four more DF tokens are also available (indicated by the “4” on the right side of the card), but they’re currently under guard by a lab worker on the nightshift; to get to them, you’ll need an item capable of “neutralizing” pesky employees. You could also use your Interface action to pluck two new items off the assembly line, but you’d better be quick. The first player to Interface with this room will remove the interface token, spending this one-time opportunity.

So far, we’ve seen only a fraction of the engaging options and card interactions that are possible in Infiltration. Look for our future previews, in which we’ll delve into patrolling NPCs, the ever-increasing threat of capture (represented by the Security Tracker dial), the challenges on the second floor, and much more. Then, look for Infiltration on store shelves in the second quarter of 2012!

Mar 28

Magic Helvault Tournament April 28-29

Will YOU win the HELVAULT ?

 

The critical element of this story is the opening of the Helvault, freeing Avacyn and releasing Griselbrand upon the plane of Innistrad. It’s going to be a battle for the ages. In the video, the Helvault is opened through Liliana’s machinations, but at your local prerelease you could have the opportunity to open your own Helvault!

 

For the Avacyn Restored Prerelease, stores were able to register for a limited number of Helvault Prerelease Kits along with the standard kits that come with every prerelease. When players at the special Helvault Events get achievements, they’ll each physically break a seal on their store’s own Helvault. Once all the seals have been broken, the store will open their Helvault and all the players will share the spoils within!

Here are a few important notes:

1. Registration in these events may be limited. For this reason you should check with your local store to see if they are taking preregistration. If they are, you can sign up early for a chance to play in this exclusive prerelease event.

2. Not every tournament at an Avacyn Restored Prerelease will feature a Helvault. Be sure you know if you’re signing up for a Helvault Prerelease Event. You can play in multiple prereleases, but the Helvault events themselves may be open to a limited number of players.

You’re probably wondering what’s in the Helvault. Well, it’s a secret. It’s a secret even to the web team! The Helvaults are all sealed and won’t be opened until players unlock the seals at the Avacyn RestoredPrerelease!

Mar 22

Munchkin Apocalypse!

 

Munchkin Apocalypse

In Production – 2012 Release

It’s the end of the world!

In Munchkin Apocalypse, every possible natural (and unnatural) disaster has happened . . . or will happen during the game. You are a rugged survivor in a world full of people – and things – that want to kill you and take your stuff. So do it to them first!

This set introduces four new classes and a new, yet eerily familiar, card type: Disasters!

And what’s with all these seals running around? Don’t they know the world’s about to end? You should really keep an eye on that seventh one in particular . . .

Munchkin Apocalypse will be available in Fall 2012. That should give you a few weeks to play it before the world really ends, at least if the Mayans are right . . .

World of Munchkin

Mar 20

Galactic Guardians Heroclix!

Standard Booster Release:

Marvel HeroClix: Galactic Guardians delivers all of the cosmic-powered excitement you would expect, and sub-themes include the Nova Corps, Guardians of the Galaxy, Defenders, the Annihilation Wave and the all-new Annihilators!

The Marvel HeroClix: Galactic Guardians standard booster product also features the all new larger Super Boosters, each containing a different colossal! Master Mold, Galactus, and more await you!

“Annihilators” Fast Forces Pack:

More Marvel HeroClix: Galactic Guardians action will be available in a six-figure “Annihilators” Fast Forces pack! Featuring sculpts also found in the Galactic Guardians standard release these figures will include all new dial designs unique to this product as well as include 2 new maps.

The Galactic Guardians Single-Figure Booster Release:

10 all-new HeroClix figures join the Galactic Guardian set in this exciting single figure booster release! Featuring sculpts also found in the Galactic Guardians standard release these 10 figures will include all new dial designs that can only be found in this product.

Marquee Figure

Super Nova races to defend the galaxy from all manner of cosmic threats! Marquee figures take the place of the former “Buy It By the Brick” figures. Now retailers can use these figures as retail incentives, additional prize support or even promotional items! With its own SKU order as many you like to meet the growing demands of your HeroClix sales. Marquee figures are a great way to feed interest in the latest HeroClix product!

Mar 17

Lords of Waterdeep Board Game

Waterdeep, the City of Splendors—the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!

Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans.

Mar 16

New Avenger’s Jap Trailer (Extra Footage)

Mar 14

Smallworld Realms Expansion

Days of Wonder announces Small World: Realms, a new expansion for the popular fantasy war game Small World. The landscape of Small World is about to see some serious changes in its frontiers and Realms.

From the Days of Wonder website:

“The Small World Universe is about to get more crowded. Small World Realms is a big new expansion that features scores of puzzle-like geomorphic Terrain regions that are assembled into variously sized and shaped board maps.

Map designs are based on any of the dozen preset Scenarios created by the game’s designer, Philippe Keyaerts. Players can also use the various Terrain pieces to build their own custom maps and scenarios, making Realms the definitive world-building toolkit for Small World and Small World Underground fans alike.”

Small World: Realms comes packed with 48 Geomorphic Two-sided Terrain Tiles, 12 Tunnels, 10 Victory Coin Mines, 8 Miscellaneous Tokens, 6 River Border Markers, 12 Scenarios, and more! Players will need Small World and/or Small World: Underground to play Small World: Realms. Pick up your copy at your Friendly Local Game Stores this July 2012.

Mar 13

Vanguard Cardfight! Montreal Gaming Store

 

 

To join our Vanguard Sundays, Click HERE!

Cardfight!! Vanguard is a story which revolves around the card game, Vanguard.
Based on a fictional planet called Cray, you will get to control the cards and have fights just like the characters from the anime and comics.
Imagine this! Card game fights with holy knights and armored dragons as your trump cards!

Like to know more about the anime?
Broadcast on OKTO(Singapore), every Sunday at 10:30am!
Broadcast will begin on Animax Asia from January 2012!
>>>TV anime official site here

You can also watch ALL the Episodes on YOUTUBE for free!

Like to find out more about the products?
The latest line-up can be found here!

Like to learn how to play?
Click here to get started!

 

 VANGUARD EPISODE 1:

Mar 01

The Big Bang Theory Party Game!

We have learned that Cryptozoic Entertainment plans to ship its Big Bang Theory Party Game to retailers in April.  This game was originally announced last year when it was known as Bazinga! (see “Bazinga! Big Bang Theory Party Game”). It’s a testament to how popular the Big Bang Theory TV series has become that the game has shed its former insider-friendly monicker (“Bazinga” is the series’ lead character Sheldon’s “gotcha” expression) in favor of a more easily identifiable title.  The Big Bang Theory is not only CBS’s most popular sitcom, it has reached near iconic status among the comic and gaming geeks whose culture the show celebrates.
Cryptozoic’s Big Bang Theory Party Game utilizes 325 cards to capture the pop culture references and social situations at the heart of the TV series’ success.  Players get to match different cards together to create funny hypothetical situations.  The fast-moving game (30 minutes) is designed for between 3 to 6 players ages 15 and up.  In addition to the 325 cards, the deluxe Big Bang Theory Party Game box (8.5” x 8.5” x 4”) includes 60 scoring tokens, 6 experimental formula card sleeves, and a rulebook.

Feb 11

World of Warcraft Monopoly and Starcraft Risk

World of Warcraft Monopoly® and StarCraft Risk®

We’re pleased to announce a partnership with USAopoly to release fresh takes on two classic board games. Monopoly®: World of Warcraft® and RISK®: StarCraft® combine tried-and-true foundations with new designs and gameplay elements inspired by our popular gaming universes. Those who dare to engage will discover a new chance to claim supremacy, both over their friends and over the battle-torn lands of Azeroth and the Koprulu Sector. These games will formally debut at the 109th annual Toy Fair this Sunday, February 12 in New York City. We’re holding a poll on Facebook right now where you can vote on which player pieces will make it into the final Monopoly: World of Warcraft board game! Ten options, including Murky, Chen’s Keg, Mechagnome, and a Spellbook are present, and the six most popular pieces will be represented in the game when it launches this May.
http://us.media1.battle.net/cms/gallery/UAYCU60SESOT1328917805886.jpg
(Pieces pictured are casting sculptures and don’t reflect the final product.)
Vote Now!

Monopoly: World of Warcraft
Descend into a world of myth, magic, and legendary adventure to battle for control of World of Warcraft’s iconic locations. Featuring custom graphics from our artists and designers, the Monopoly game’s land grab includes coveted real estate such as Twilight Highlands, Grizzly Hills, and the Swamp of Sorrows. In the rush to rule over the faction capitals of Orgrimmar and Stormwind, players will roll Alliance- and Horde-themed dice, and feverishly buy, sell and trade in true MONOPOLY fashion, until one player controls the lands and vanquishes all comers. The game retails for $39.95 and will be available in May at specialty stores across North America.
http://us.media3.battle.net/cms/gallery/EBQT3HOPN5U21328917772511.jpg


RISK: StarCraft

The forthcoming release of RISK: StarCraft will see players choose from the terran, protoss, or zerg factions and six unique heroes before going head to head in this board game classic. The struggles portrayed in the real-time strategy of StarCraft adapt perfectly to classic tabletop RISK gameplay, and the winner will be determined by astute deployment of military might and strategic field tactics. RISK: StarCraft will include three play modes and sports over 290 custom playing pieces. The game launches this summer and will be available in specialty stores throughout North America with a suggested retail price of $49.45.

http://us.media4.battle.net/cms/gallery/FH4S9OGX7R9M1328917643301.jpg

Feb 07

World of Warcraft TCG: Crown of the Heavens

Crown Promo CardAftermath: Crown of the Heavens offers players a whole new way to experience the World of Warcraft Trading Card Game. They’ll have more Monsters at their disposal and they’re massive. Every player that attends your Crown of the Heavens Release Party will pick up a free Monster ally foil promo card, Jadefire Scout.

Hobby stores worldwide may host a Crown of the Heavens Release Party. This event introduces players to the new Aftermath Block through Sealed Pack format.

The Release Party kit for Crown of the Heavens will be packaged with the February 2012 Battleground Kit. We ask that stores wait until the date they have chosen for their Release Party before they give out Jadefire Scout foil promo cards.


Crown of the HeavensAftermath: Crown of the Heavens is the next expansion for the World of Warcraft Trading Card Game!

Monster fans can find three new featured races for their World of Warcraft Trading Card Game Monster deck! Demons, Dryads, and Ogres are waiting for players to embrace their inner monster and add them to their favorite deck.Crown of the Heavens has the new Harmonize keyword that helps players recruit those massive allies at an epic discount!

Three new World of Warcraft Trading Card Game Loot cards give your customers some of the rarest cosmetic upgrades in the entirety of Azeroth! Each Crown of the Heavens pack has a chance to give you the Corrupted Hippogryph mount, Ogre Mage Costume item, and Gregarious Grell pet.

15 game cards per pack; 36 packs per box.

Crown of the Heavens will be available, February 7, 2012.


Crown Epic CollectionCryptozoic Entertainment continues the premium Epic Collection line withAftermath: Crown of the Heavens.

Each Epic Collection will include:

  • Crown of the Heavens Booster Packs
  • Crown of the Heavens Playmat and Deckbox
  • Collectible storage box with class dividers
  • 1 Loot card
  • Crown of the Heavens visual pocket guide
  • 5 random foil Crown of the Heavens heroes

Feb 07

Locke & Key: The Game

Locke & Key: The Game


 

Locke & Key: The Game is based on the New York Times bestselling graphic novel series from acclaimed suspense author Joe Hill and Eisner-nominated artist Gabriel Rodriguez. Locke & Keytells the story of the Locke family and Keyhouse, an unlikely New England mansion that is home to fantastic keys that transform all who dare to use them . . .and a hate-filled creature that will not rest until it forces open the most terrible door of them all.

Collect wondrous keys to open up new and exciting gameplay options. Create powerful combinations by mixing and matching cards to unlock new winning strategies. Band together or fend for yourself to face the unpredictable mental, physical, and otherworldly challenges waiting for you in Keyhouse.

Game contents:
150 Strength cards
19 Challenge cards
15 Key cards
1 Rulebook
1 3-D Stand-up initiative marker

Release date: February 14, 2012.
Number of players: 3-6
Game length: 30 minutes
Recommended for ages 15 and up

Jan 27

Dark Ascension Full Card List

Command the Night

Set Name Dark Ascension
Block Set 2 of 3 in the Innistrad block
Number of Cards 158
Prerelease Events January 28-29, 2012
Release Date February 3, 2012
Launch Parties February 3-6, 2012
Game Day February 25-26, 2012
Official Three-Letter Code DKA
Twitter Hashtag #MTGDKA
Design Team Mark Rosewater (lead)
Jenna Helland
Zac Hill
Graeme Hopkins
Matt Tabak
Development Team Tom LaPille (lead)
Mark L. Gottlieb
Zac Hill
David Humpherys
Ken Troop

Archangel’s Light Bar the DoorBreak of Day Burden of GuiltCurse of Exhaustion Elgaud InquisitorFaith’s Shield Gather the TownsfolkGavony Ironwright Hollowhenge SpiritIncreasing Devotion Lingering SoulsLoyal Cathar (Unhallowed Cathar)Midnight Guard Niblis of the MistNiblis of the Urn Ray of RevelationRequiem Angel Sanctuary CatSéance Silverclaw GriffinSkillful Lunge Sudden DisappearanceThalia, Guardian of Thraben Thraben DoomsayerThraben Heretic

Artful Dodge Beguiler of WillsBone to Ash Call to the KindredChant of the Skifsang Chill of ForebodingCounterlash Curse of EchoesDivination Dungeon GeistsGeralf’s Mindcrusher GriptideHavengul Runebinder Headless SkaabIncreasing Confusion Mystic RetrievalNephalia Seakite Niblis of the BreathRelentless Skaabs Saving GraspScreeching Skaab Secrets of the DeadShriekgeistSoul Seizer (Ghastly Haunting)Stormbound Geist Thought ScourTower Geist
Black CatChosen of Markov (Markov's Servant)Curse of Misfortunes Curse of ThirstDeadly Allure Death’s CaressFalkenrath Torturer Farbog BoneflingerFiend of the Shadows Geralf’s MessengerGravecrawler GravepurgeGruesome Discovery Harrowing JourneyHighborn Ghoul Increasing AmbitionMikaeus, the UnhallowedRavenous Demon (Archdemon of Greed)Reap the Seagraf Sightless GhoulSkirsdag Flayer Spiteful ShadowsTragic Slip Undying EvilVengeful Vampire WakedancerZombie Apocalypse
Afflicted Deserter (Werewolf Ransacker)Alpha Brawl Blood FeudBurning Oil Curse of BloodlettingErdwal Ripper Faithless LootingFires of Undeath Flayer of the HateboundFling Forge DevilHeckling Fiends HellriderHinterland Hermit (Hintreland Scourge)Increasing Vengeance Markov BlademasterMarkov WarlordMondronen Shaman (Tovolar’s Magehunter)Moonveil Dragon Nearheath StalkerPyreheart Wolf Russet WolvesScorch the Fields Shattered PerceptionTalons of Falkenrath Torch FiendWrack with Madness
Briarpack Alpha Clinging MistsCrushing Vines Dawntreader ElkDeranged Outcast Favor of the WoodsFeed the Pack GhoultreeGravetiller Wurm Grim FloweringHollowhenge Beast Hunger of the HowlpackIncreasing Savagery Kessig RecluseLambholt Elder (Silverpelt Werewolf)Lost in the Woods Predator OozeScorned Villager (Moonscarred Werewolf)Somberwald Dryad Strangleroot GeistTracker’s Instincts Ulvenwald BearVillage Survivors VorapedeWild HungerWolfbitten Captive (Krallenhorde Killer)Young Wolf
Diregraf Captain Drogskol CaptainDrogskol Reaver Falkenrath AristocratHavengul LichHuntmaster of the Fells (Ravager of the Fells)Immerwolf Sorin, Lord of InnistradStromkirk Captain Altar of the LostAvacyn’s CollarChalice of Life (Chalice of Death)Elbrus, the Binding Blade (Withengar Unbound)Executioner’s Hood Grafdigger’s CageHeavy Mattock HelvaultJar of Eyeballs Warden of the WallWolfhunter’s Quiver Evolving WildsGrim Backwoods Haunted FengrafVault of the Archangel

Jan 13

Descent: Journey in the dark Second Edition

Fantasy Flight Games plans to release a second edition of one of its most popular board games,Descent, in March.  Originally released in 2005. Descent is a narrative “dungeon-delve’ board game where one player takes the role of an evil Overlord and up to four other players take on the roles of fantasy heroes and pit themselves against many dangers the dark overlord can throw at them.  Players are immersed in a fantasy world and must use their skills and character traits, as well as treasures, weapons and spells, to survive and achieve the scenario-specific objectives.
This new edition of will feature eight new heroes and thirty-eight new monsters; with an enhanced hero creation and selection process, streamlined rules that will speed up line-of sight determination and encounter set-ups, a class-based hero system and a new quick start campaign system that includes shorter quests.
And as with the original game, this Descent 2E isn’t short on game components.  The game includes 50 plastic figures, nine custom dice, 48 double-sided, modular map tiles, 150 tokens, and nearly 250 cards depicting the traps and treasures adventurers will find along the way.
As a supplement to the upcomingDescent: Journeys in the Dark Second Edition, FFG will release a Conversion Kitto make all previously released heroes and monsters compatible with the new edition.
The kit contains cards for every hero and monster card ever produced, so that fans and players of the first edition game can use them in the new edition.  Also included in this kit are all the promotional heroes ever produced and monsters from all past expansions.
The Descent Conversion Kit will be available in March along with the new Descent: Journey into Darkness Second edition.

Jan 13

Catan Junior Edition – For player ages 5 and up!

Mayfair Games has announced the April release of Catan: Junior, a modified version of the classic board game. Designed by Catanmaestro Klaus Teuber for three-to-four players as young as 5 years old, Catan: Junior is the perfect introduction to theCatan series of games for kids and families.
Catan: Junior should also appeal to young players because of its pirate themes.  The game is set on a ring of islands where the players build their hideouts, and Spooky Island where the Ghost Captain lives.  Each island generates a specific resource, which the players have to learn to manage and exploit in ways that prepare them for playing more advanced Catangames in the future.
Each player starts with two pirate hideouts and then builds ships to in order to expand their networks.  The more hideouts a player constructs, the more resources he or she controls enabling them to build more ships and hideouts.  The first player to control seven pirate hideouts wins–but watch out for the Ghost Captain!  He can put a quick end to your pirate empire.
The deluxe Catan: Junior game contains: 120 cards, 4 player boards, 1 two-sided game board, 1 marketplace board, 4 harbor titles, 28 Pirate hideouts (7 in each of four colors), 32 ships (8 each of four colors), 1 pirate ship, 1 die, 1 tray, and one rule book.

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